#include "StaticSprite.h"

namespace gaim{

    StaticSprite::StaticSprite(const std::map<std::string, Image>& images,
                               const std::string& startingImage,
                               const Point2& pos, const int& z, bool isRect) :
                                     Sprite(images, startingImage, pos, z, isRect) {}

    StaticSprite* StaticSprite::getInstance(const std::map<std::string, Image>& images,
                                            const std::string& startingImage,
                                            const Point2& pos, const int& z, bool isRect){
        return new StaticSprite(images, startingImage, pos, z, isRect);
    }

}
